McCad: can you make the soundtrack available somehow? As a coder, I am always looking for ambient tracks to just tie down my ADHD and keep it locked away so I can code consistently? Sadly, I don't have a big budget for my music, but if you were to put it on YouTube or something that streams, I could watch hours of it and get you all the ad revenue you want :) ... But seriously, just watching a few of the demos posted on YT have me hooked on your tracks. Please oh please!
Also, as a Metroid die hard, who also played Abuse in college, I agree with everything people are saying... first: Major win on this game. Great layout, and great visuals. This looks like a game I would play if I was still on windows. Second: I hope you get awards and moneyz for this. Well done.
thank you! Currently the plan is to have Synamax release the OST on YouTube and bandcamp once the game is complete, in the mean time if you enjoy it definitely check out his other work
Everyone is saying it's an Abuse spiritual sequel, but am I the only one still remembering Prime2D? Surely, you guys remember, this reminds me so much of that. And what's here, is amazing beyond belief so far.
Been really disappointed by modern Metroidvanias, as I felt only a very few really got close to the feeling of either the Metroids or the Castlevanias, and this one is already oozing so much atmosphere I can't wait for the full version!
I’ve actually never played abuse but prime2D was in fact a massive source of inspiration for me. Not only opened my eyes to the 360 aiming scheme but it sort of set a bar for me in terms of quality
I had such a fantastic time with the demo just now! I'm so glad I saw this demo release while browsing the Steam store. I'm a content creator and was curious if there was somewhere I could email to, to ask about possibly getting a review key on later release? This absolutely feels like a game I'd dedicate multiple streams to. :)
Fantastic atmosphere and gameplay! The fluid movement feels great and the enemies pose an actual threat, which is really appreciated! Only gripe I have is that the jumping feels like it carries a bit too much momentum, even if you only press the buttons for a short time, which led to me overshooting platforms quite a bit. Otherwise a really polished and promising demo!
mind sharing your hardware specs? Just want to get a general ballpark of how the game is performing for most users. You can reduce your fog quality setting to medium or low to hopefully get a fairly substantial performance boost
32gb ram, Intel I5-6500t, Hd graphics 530. Running on 800x600 with the available settings on "Low". Overall it runs nice, just some slowdowns in the rainy areas
Fantastic demo, even just being around 40 minutes. I do think there should be aim assist for controller, as the enemies are quite fast. I enjoy there being a high degree of accuracy needed, but I had to swap to MnK to not get frustrated.
I think my favorite thing about this game is that through all of its aesthetic beauty and polish, it has a wonderful amount of mechanical depth. I love the damage recovery thing you can do after getting hit, I love how the slide jump works, and I love all the things with the dash like the backflip and dash-crouch-jumping. Can't wait to see the rest.
Really fantastic aesthetics. The gameplay's good too, haven't really gotten a handle on it yet though. Just wanted to pop in to say it's on my wishlist and give a bit of feedback. For context I just got to the slide kick upgrade, literally just in the room. A few things: First, I keep getting knocked back thru loading zones by those big spider walkers and its rather aggravating because the room resets each time. Second, about 10-15 minutes in, I died before reaching the first save point and had to redo the whole atmospheric walk sequence, which was a bit of a pain. Third, I'm playing on controller exclusively because I saw you supported it. It's mostly fine so far, just sometimes the precision required on the stick is a bit much to deal with, and having to hold the stick in a direction all the time to kill even basic enemies is starting to make my hands ache. Anyway, enough of the complaints, yall got something really REALLY cool going here, and I can't wait to see where it goes. I'll spread the word where I can! Have a good one!
Looking forward to this game, please keep this game on Itch Io updated and DRM free. I also just wish listed this on steam, hope your project goes well
thank you! I plan to continue updating itch with demos as I go, we should hopefully have a new one up both on itch and steam within the coming months. I’ll also definitely consider releasing the game onto itch alongside steam once it’s ready
This game is sick, but is something supposed to happen after I defeat the Consumed Garden boss? I just killed it and after that nothing happens, I'm just stuck at the bottom of the pit.
Odd, never seen that issue before, you're supposed to get a completion stats screen after the boss dies. I'll have to investigate, thanks for the report
I was able to load back into the save and after defeating the boss it did play, so not sure what happened. Another bug: on a second playthrough I went to pick up all of things I missed and after picking up the pulse cannon, I could not switch from it no matter how I rebound the weapon switch keys. Oddly enough, even after picking up the shock gun it did not switch to that weapon automatically but instead left me locked on the pulse cannon; the only time I was able to switch back to the pistol was by dropping the combat rifle and on one instance it sent me back to the pistol instead of the pulse cannon. So bug fix needed here. That being said this is probably the most interesting game I've seen in a long time; I love 2D freeaim shooters and the atmosphere feels truly terminally abandoned, as if it this facility has been so long in ruin that upon awakening the character's existence feels displaced to what is actually there now.
Had a great time with the demo, would have liked a bit more feedback on enemies taking damage though. Made all the weapons feel a bit weak and gave the impression that enemies had brief iframes after taking damage.
I love the design of the main character, the UI looks gorgeous, the music fuckin' rocks, and it feels so good once you get shmovin' with all the equipment upgrades. I also really like that you can throw temp. weapons to save on ammo.
Only somewhat negative thing I have is that I didn't really vibe with the Shock Gun and never really used it, but that wasn't a big deal. That, and I kept flickering my flashlight when trying to throw my weapon. I changed it to R, which was easier being closer to my index, but if the full release has reloading weapons with R that might be tricky.
Those are frankly really small nitpicks because this demo was great, it feels like Metroid from a different timeline.
Acrolyte is hands down one of the most immersive and innovative Demos I’ve played in years. From its stunning visuals to its engaging movement, it effortlessly hooks you from the start. The world-building is exceptional; every corner of the game feels alive and rich with detail, making exploration a joy.
The gameplay mechanics are fluid and satisfying, with a perfect balance of action and puzzle-solving. The combat system is intuitive yet rewarding, allowing for both tactical and fast-paced encounters. The skill progression feels meaningful, and there’s always a sense of growth as your character evolves.
A game made by The Real Mccad00 Studios. 100% guaranteed customer satisfaction or your time back via time space dilation. An incredible work of art, years in the making. Impossible to not enjoy unless you achieve skill deficiencies with your mouse and keyboard skills. Truly a masterpiece. 5.2/5 stars
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I saw Vinny play this, so I played it and for some reason this is like my #1 most anticipated game now. Very cool, loved the demo and the soundtrack.
McCad: can you make the soundtrack available somehow? As a coder, I am always looking for ambient tracks to just tie down my ADHD and keep it locked away so I can code consistently? Sadly, I don't have a big budget for my music, but if you were to put it on YouTube or something that streams, I could watch hours of it and get you all the ad revenue you want :) ... But seriously, just watching a few of the demos posted on YT have me hooked on your tracks. Please oh please!
Also, as a Metroid die hard, who also played Abuse in college, I agree with everything people are saying... first: Major win on this game. Great layout, and great visuals. This looks like a game I would play if I was still on windows. Second: I hope you get awards and moneyz for this. Well done.
thank you! Currently the plan is to have Synamax release the OST on YouTube and bandcamp once the game is complete, in the mean time if you enjoy it definitely check out his other work
Sweet! Thank you so much!
Everyone is saying it's an Abuse spiritual sequel, but am I the only one still remembering Prime2D? Surely, you guys remember, this reminds me so much of that. And what's here, is amazing beyond belief so far.
Been really disappointed by modern Metroidvanias, as I felt only a very few really got close to the feeling of either the Metroids or the Castlevanias, and this one is already oozing so much atmosphere I can't wait for the full version!
I’ve actually never played abuse but prime2D was in fact a massive source of inspiration for me. Not only opened my eyes to the 360 aiming scheme but it sort of set a bar for me in terms of quality
I had such a fantastic time with the demo just now! I'm so glad I saw this demo release while browsing the Steam store. I'm a content creator and was curious if there was somewhere I could email to, to ask about possibly getting a review key on later release? This absolutely feels like a game I'd dedicate multiple streams to. :)
you can reach us at cyberkomodo.dev@gmail.com
Much thanks!
I get "virus detected" every time I download.
Love it so far! Game looks awesome and the level design is interesting as well. Can't wait to see what you do in the future!
game's been great so far, I really enjoy the freakiness of the enemies even if they are a tad bit jumpy.
Hello. I create music. Can i do music for you free ?
I cant find the last weapon ToT
all remaining paths are blocked by those yellow blocks
Fantastic atmosphere and gameplay! The fluid movement feels great and the enemies pose an actual threat, which is really appreciated! Only gripe I have is that the jumping feels like it carries a bit too much momentum, even if you only press the buttons for a short time, which led to me overshooting platforms quite a bit. Otherwise a really polished and promising demo!
This looks very cool! It's reminds me a DOTCOM title called "Abuse" mixed with Metroid 2.
love the visual and ambience. brutal enemies. got some slowdowns in rainy areas, but overall the game is pretty good.
mind sharing your hardware specs? Just want to get a general ballpark of how the game is performing for most users. You can reduce your fog quality setting to medium or low to hopefully get a fairly substantial performance boost
32gb ram, Intel I5-6500t, Hd graphics 530. Running on 800x600 with the available settings on "Low". Overall it runs nice, just some slowdowns in the rainy areas
Love the style and visuals, fun to play even though my aim is bad personally.
Great demo, hope to see it develop well.
Fantastic demo, even just being around 40 minutes. I do think there should be aim assist for controller, as the enemies are quite fast. I enjoy there being a high degree of accuracy needed, but I had to swap to MnK to not get frustrated.
I think my favorite thing about this game is that through all of its aesthetic beauty and polish, it has a wonderful amount of mechanical depth. I love the damage recovery thing you can do after getting hit, I love how the slide jump works, and I love all the things with the dash like the backflip and dash-crouch-jumping. Can't wait to see the rest.
Really fantastic aesthetics. The gameplay's good too, haven't really gotten a handle on it yet though. Just wanted to pop in to say it's on my wishlist and give a bit of feedback. For context I just got to the slide kick upgrade, literally just in the room. A few things:
First, I keep getting knocked back thru loading zones by those big spider walkers and its rather aggravating because the room resets each time.
Second, about 10-15 minutes in, I died before reaching the first save point and had to redo the whole atmospheric walk sequence, which was a bit of a pain.
Third, I'm playing on controller exclusively because I saw you supported it. It's mostly fine so far, just sometimes the precision required on the stick is a bit much to deal with, and having to hold the stick in a direction all the time to kill even basic enemies is starting to make my hands ache.
Anyway, enough of the complaints, yall got something really REALLY cool going here, and I can't wait to see where it goes. I'll spread the word where I can!
Have a good one!
Had fun with the demo, best wishes on the project!
Is mccad alive?
Weapon switch bugged, once I got Shock Gun I'm unbale to switch back to anything else.
Same bug here. The weapon switch keys do nothing.
On previous versions it worked until i tried to rebind the keys, at which point they stopped working and i couldn't put them back on scroll.
Looking forward to this game, please keep this game on Itch Io updated and DRM free. I also just wish listed this on steam, hope your project goes well
thank you! I plan to continue updating itch with demos as I go, we should hopefully have a new one up both on itch and steam within the coming months. I’ll also definitely consider releasing the game onto itch alongside steam once it’s ready
This game is sick, but is something supposed to happen after I defeat the Consumed Garden boss? I just killed it and after that nothing happens, I'm just stuck at the bottom of the pit.
Odd, never seen that issue before, you're supposed to get a completion stats screen after the boss dies. I'll have to investigate, thanks for the report
I was able to load back into the save and after defeating the boss it did play, so not sure what happened. Another bug: on a second playthrough I went to pick up all of things I missed and after picking up the pulse cannon, I could not switch from it no matter how I rebound the weapon switch keys. Oddly enough, even after picking up the shock gun it did not switch to that weapon automatically but instead left me locked on the pulse cannon; the only time I was able to switch back to the pistol was by dropping the combat rifle and on one instance it sent me back to the pistol instead of the pulse cannon. So bug fix needed here. That being said this is probably the most interesting game I've seen in a long time; I love 2D freeaim shooters and the atmosphere feels truly terminally abandoned, as if it this facility has been so long in ruin that upon awakening the character's existence feels displaced to what is actually there now.
Had a great time with the demo, would have liked a bit more feedback on enemies taking damage though. Made all the weapons feel a bit weak and gave the impression that enemies had brief iframes after taking damage.
I love the design of the main character, the UI looks gorgeous, the music fuckin' rocks, and it feels so good once you get shmovin' with all the equipment upgrades. I also really like that you can throw temp. weapons to save on ammo.
Only somewhat negative thing I have is that I didn't really vibe with the Shock Gun and never really used it, but that wasn't a big deal. That, and I kept flickering my flashlight when trying to throw my weapon. I changed it to R, which was easier being closer to my index, but if the full release has reloading weapons with R that might be tricky.
Those are frankly really small nitpicks because this demo was great, it feels like Metroid from a different timeline.
Nice Abuse remake!
everyone keeps telling me about this game but i still haven’t tried it yet 😅
Rating: ⭐⭐⭐⭐⭐
Acrolyte is hands down one of the most immersive and innovative Demos I’ve played in years. From its stunning visuals to its engaging movement, it effortlessly hooks you from the start. The world-building is exceptional; every corner of the game feels alive and rich with detail, making exploration a joy.
The gameplay mechanics are fluid and satisfying, with a perfect balance of action and puzzle-solving. The combat system is intuitive yet rewarding, allowing for both tactical and fast-paced encounters. The skill progression feels meaningful, and there’s always a sense of growth as your character evolves.
100% certified kino
cool game, looks insanely nice and plays well, got filtered by the green jellyfish
A game made by The Real Mccad00 Studios. 100% guaranteed customer satisfaction or your time back via time space dilation. An incredible work of art, years in the making. Impossible to not enjoy unless you achieve skill deficiencies with your mouse and keyboard skills. Truly a masterpiece. 5.2/5 stars